A New Age - Update 0.8
Hello ladies and gentleman. The Inizicraft Network is excited to announce the release of Update 0.8 - A New Age on December 19th. This update will feature a large overhaul of our Towny Server’s core gameplay. Below we will go over everything you could need to know about all the changes and new features. We hope to see you on Sunday.
Ranks:
A New Age will feature a new Towny rank tree. The new tree will consist of five branches with eight tiers for a total of 40 ranks. Each branch has a primary and secondary job which is used to progress to higher tiers. To avoid players feeling trapped by their chosen rank path in terms of money making ability the tiers have been balanced so that players will always have more job slots than the number of jobs required to level their rank.
Players also will no longer need to hunt down a staff member in order to rank up. Four new commands have been added to allow for players to handle their own rankup and to easily track their progress.
All of these commands can also be interacted with through clicking buttons in the chat window.
We will be adding new rewards to each tier of ranks as time goes on.
Town Competitions:
The Town Trial system of old is getting a facelift. The old system is being replaced by a new one that is player initiated, removes the human judging factor, and is designed to balance competitions between towns of different sizes.
Town Trials will now be held in seasons lasting roughly 4 weeks each. Each Season is broken up into 4 1-week Sprints. There is a 2 day rest period between Sprints and a 7 day rest between Seasons.
During each Sprint of a Season, Towns will complete missions of their choosing to score points. Missions fall into 5 categories: Town Expansion, Server Voting, Money Collection, Resource Gathering, and Mob Killing. Towns may work on multiple missions at once but each mission has a time limit in which it must be completed.
At the end of each Sprint the towns with the most points accumulated during the sprint will earn 3 Victory Points towards their overall Season score and a bonus reward. Second and below each earn 2 and 1 Victory Points respectively. Once all of a Season's Sprints have been completed the town with the most Victory points will win. There are prizes for the 1st, 2nd, and 3rd place Towns.
When a Town receives rewards from a Sprint or Season victory the pool of rewards is distributed among the town members based on their participation in the Sprint Missions.
Towns may choose for themselves each Season if they would like to participate or not.
The main command to interact with the Town Trial is /tms
Towny:
Not all of these features are new to Towny but a lot has been changed with the 1.18 versions so as a refresher:
Our Worlds:
At launch our main Towny world will be 10,000 blocks across. This is much smaller from what we have had in the past as we would like to encourage most player interaction and physical travel between towns. We have also chosen this smaller size as our policy going forward with updates that change the world generation (1.19) will be to simply expand the map by another 5000 blocks in each direction.
In addition to our main Towny world and its attached Nether and End there will also still be a dedicated Gather world and Gather Nether so that the life span of the Towny world can be extended.
Events:
After release we will be holding regular server events of all kinds. From PvP tournaments to scavenger hunts to Dungeons or Spelling Bees.
Build and Item Transfer:
We are allowing current players to transfer their items and builds forward to the new map if they choose to. Transfers will start two days after the release of the Update to allow us time to fix any issues that arise. The option to have a transfer will be available for two months after release. To have your items or build transferred all you need to do is let a Server Owner know within that time frame and give them the coordinates of the structure you want moved over.
Thank you all so much for your continued support of our server and we hope to see you online soon.
Farm & Factory - Update 0.7
Hello ladies and gentlemen. The Inizicraft Network is excited to announce that it’s next major update will be going live on Wednesday October 27th!
Update 0.7, Farm & Factory, will bring new levels of immersion and gameplay to our Inizicraft Towny server. This update will usher in the return of long-lost favorite features and bring much needed overhauls to existing gameplay.
Tractors:
No farm would be complete without a trusty tractor out plowing the fields. Through the Vehicles plugin you can now purchase 3 different tiers of fully modeled and functional tractors from the Tractor Shop (/tractorshop). Each tractor harvests and replants any fully grown crops that you drive over and stores then in the tractor’s onboard storage which you can access by right-clicking. Tractors can use any burnable item as fuel and can be picked up for easy transportation.
Brewery:
Returning the Inizicraft Towny is a revamped Brewery plugin. Now you will be able to use cauldrons, barrels, distillers, and packagers to brew custom potions and beverages for all sorts of recreational and business uses. Farm & Factory will launch with 20 custom alcoholic and non-alcoholic drinks and 4 custom potions for you do use or sell to others. More recipes will constantly be added. Recipes and an in-depth guide can be found on our Wiki.
RPG Fishing:
Let us face it, very few people like fishing. Well, Inizicraft Towny aims to change that. This update will introduce that addition of an RPG style fishing system where you can buy bait, catch 20 new fish, compete with other fisherman, and sell your catch for a tidy profit. Fishing in different environments will influence what bites your hook. You can also switch between this RPG system and vanilla Minecraft fishing drops by using /nfswitch incase you want to farm the vanilla loot.
Jobs Quests:
Placing every type of wool is not something that some does very often, right? Like who offers that as a Quest for $10? With Update 0.7 the Jobs Quests will be getting a full rework to make them both more fitting with each type of Job and more rewarding. You will be able to do 3 Jobs specific quests for each of your jobs every day. /Jobs quests can be used to see the requirements and track your progress.
The Split - Update 0.6
The next major update to Inizicraft.net is coming to you on May the 15th 2021.
The Split will be a primarily backend focused update but will also contain a number of quality-of-life improvements for everyone.
Under the hood this update will involve a complete restructure of how our server is set up. Each of Inizicraft's gamemodes will be given its own server instance instead of each gamemode sharing a single server instance as they now do. This should increase performance across the board and make the server more resilient as lag on one gamemode will not impact the others. Our ability to push out future updates as well as bug-fix will also be greatly improved as we will no longer need to ensure changes to one gamemode do not break things in the others. For those of you still using the /warp command to move between gamemodes, that will no longer be available after The Split becomes live and you will need to use a revamped version of the /server command. Related to this backend restructuring of the server: Inizicraft will also be gaining a hub lobby during the update. We hope that the hub will improve the server's new user experience by more clearly showcasing what Inizicraft has to offer. The days of the Towny spawn being used for everything are almost over. Rejoice.
Lastly, for the main features of this update is the announcement that each gamemode will be getting its own vote crate with their own set of rewards that are specific to that gamemode. For example, visitors to Toronto will now be able to earn Toronto specific rewards separate from those Towny players earn.
As part of the update process the server will need to be off for extended periods of time. The first of these will happen during the day on Wednesday the 12th where the server will be offline from noon until early evening. The second downtime will occur for the update release itself on the 15th. That period of downtime should be a couple hours at most as we make the update live. No player data should be lost during the update but we would recommend logging off in the Towny world if you feel paranoid.
We hope you all will enjoy this update as it is a starting point that will allow us to do some impressive things for y'all in the future.
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